Archive for August, 2008
unwrap mosaics
I’ve used an unwrap technique for 3D modelling which helps the designer to apply textures effectively onto various surfaces of a model. The value is that I have full control over 3D space and can break the model apart to see the visibile surface in a 2D representation. This allows me to design a graphic that will ‘wrap’ the model appropriately once applied. The unwrap mosaic is slightly different in that it allows a designer to apply similar textures to 3D ‘models’ inside film much like you might apply photoshop textures onto parts of a single image. Pretty amazing how they do this.
Microsoft’s research site on this can be found here. For a glimpse at how this will work, see below.
digitally amazing
What can you do with hundreds - maybe thousands - of photos? Here are some fantastic advances in digital imaging that I’ve seen recently: the worldwide telescope project, deep zoom for Silverlight (see the Hard Rock memorabilia site), and the following photo tourism project…
