unwrap mosaics
I’ve used an unwrap technique for 3D modelling which helps the designer to apply textures effectively onto various surfaces of a model. The value is that I have full control over 3D space and can break the model apart to see the visibile surface in a 2D representation. This allows me to design a graphic that will ‘wrap’ the model appropriately once applied. The unwrap mosaic is slightly different in that it allows a designer to apply similar textures to 3D ‘models’ inside film much like you might apply photoshop textures onto parts of a single image. Pretty amazing how they do this.
Microsoft’s research site on this can be found here. For a glimpse at how this will work, see below.
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